Read this to prepare for class discussion
Universal principles of design
The principle of archetypes, 28
The principle of prototyping, 194
from Sharp, Rogers, & Preece,
Chapter 11, Design, prototyping and construction,
- Section 11.2, Prototyping and construction, 390-400
- Section 11.4, Physical design: Getting concrete, 409-415
- Section 11.5, Using scenarios in design, 415-418
- Section 11.6, Using prototypes in design, 418-427
Lim, Y.-K., Stolterman, E., & Tenenberg, J. (2008).
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas.
ACM Transactions on Computer-Human Interaction, 15(2), Article 7.
Skim sections 1-2,
focus on sections 3-5,
skim sections 6-7.
Beyer, H., & Holtzblatt, K. (1998).
Contextual Design: Defining Customer-Centered Systems.
San Francisco: Morgan Kaufmann. [QA76.9.S88 B493 1998]
Chapter 15, The user environment design, p317-345
Yen, D. C., & Davis, W. S. (1999).
State transition diagrams.
In Davis, W. S., & Yen, D. C. (Eds.), The Information System Consultant's Handbook: Systems Analysis and Design. Boca Raton: CRC Press, 235-239. [T57.6 .D378 1999]
Two examples to use in class
Useful, but not available online
Constantine, L. L., & Lockwood, L. A. D. (1999).
Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design.
New York: ACM Press. [QA76.76.A65 C665 1999]
The context navigation map, p135-141
Some thoughts for your prototype presentation
Any endeavor rises to excellence when it possesses
Components of Credibility
Know the Room
Sometimes the best way to find confidence is to fake confidence