Read this to prepare for class discussion

  1. Universal principles of design
    The principle of archetypes, 28
    The principle of prototyping, 194
  2. from Sharp, Rogers, & Preece,
    Chapter 11, Design, prototyping and construction,
    • Section 11.2, Prototyping and construction, 390-400
    • Section 11.4, Physical design: Getting concrete, 409-415
    • Section 11.5, Using scenarios in design, 415-418
    • Section 11.6, Using prototypes in design, 418-427
  3. Lim, Y.-K., Stolterman, E., & Tenenberg, J. (2008).
    The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas.
    ACM Transactions on Computer-Human Interaction, 15(2), Article 7.
    Skim sections 1-2,
    focus on sections 3-5,
    skim sections 6-7.
  4. Beyer, H., & Holtzblatt, K. (1998).
    Contextual Design: Defining Customer-Centered Systems.
    San Francisco: Morgan Kaufmann. [QA76.9.S88 B493 1998]
    Chapter 15, The user environment design, p317-345
  5. Yen, D. C., & Davis, W. S. (1999).
    State transition diagrams.
    In Davis, W. S., & Yen, D. C. (Eds.), The Information System Consultant's Handbook: Systems Analysis and Design. Boca Raton: CRC Press, 235-239. [T57.6 .D378 1999]

Two examples to use in class

Useful, but not available online

Some thoughts for your prototype presentation

Any endeavor rises to excellence when it possesses

  1. Clarity
  2. Content
  3. Creativity
  4. Craft

Components of Credibility

  1. Competence
  2. Trustworthiness
  3. Attraction

Know the Room

Sometimes the best way to find confidence is to fake confidence