The process of design

Read these to prepare for class discussion

Universal Principles of Design
  1. Universal principles of design
    Development Cycle, 78
  2. Gulliksen, J., & Göransson, B. (2003).
    Key principles for user-centred systems design.
  3. Glance at, but don't get too bogged down in
    Chapter 42. Design 4 All, through 42.2.2 Diversity in the technological environment, a part of
    ERCIM International Workshop on User Interfaces for All, User-centered interaction paradigms for universal access in the information society: Stary, C., Stephanidis, C., & European Research Consortium for Informatics and Mathematics. (2004). 8th ERCIM Workshop on User Interfaces for All, Vienna, Austria, June 28-29, 2004 : revised selected papers. Berlin: Springer.


User Centered Design Models

The Information Design Handbook
Often associated with human-computer interaction and ergonomics, this philosophy can also be use in the development of artifacts that are interactive, print-based, or three-dimensional. ... There are many process models for user-centered design, but they all share common themes ...
  • Specify the context of use
  • Specify the user and organizational requirements
  • Produce design solutions
  • Evaluate designs against project requirements
[ISO 9241-210][pages 25-26]


Optional readings which may come up in class discussions

Bias, R. G., Kortum, P., Sauro, J., & Gillan, D. (November 01, 2013). Clothing the naked emperor: The unfulfilled promise of the science of usability. Interactions, 20, 6, 72-77

Gulliksen, J., Göransson, B., Boivie, I., Vlomkvist, S., Persson, J., & Cajander, A. (2003). Key principles for user-centred systems design. Behaviour & Information Technology, 22(6), 397-409.
Read about the key principles - section 4, p401-403.

Thackara, J. (2001). The design challenge of pervasive computing. interactions, 8(3), 46-52.
With particular attention to the "Articles of Association Between Design, Technology, and The People Formerly Known as Users" on p.50.