Prototyping

Universal Principles of Design

Read these to prepare for class discussion

  1. Universal principles of design
    The principle of archetypes, 28
  2. Universal principles of design
    The principle of prototyping, 194
  3. a relevant article from the Nielsen Norman Group
    Paper Prototyping: Getting User Data Before You Code
  4. Lim, Y.-K., Stolterman, E., & Tenenberg, J. (2008). The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. ACM Transactions on Computer-Human Interaction, 15(2), Article 7.
    [PDF]
    Skim sections 1-2, focus on sections 3-5, skim sections 6-7.
  5. Beyer, H., & Holtzblatt, K. (1998). Contextual Design: Defining Customer-Centered Systems. San Francisco: Morgan Kaufmann.
    [QA76.9.S88 B493 1998]
    Chapter 15, The user environment design, p317-345
  6. Yen, D. C., & Davis, W. S. (1999). State transition diagrams.
    In Davis, W. S., & Yen, D. C. (Eds.), The Information System Consultant's Handbook: Systems Analysis and Design. Boca Raton: CRC Press, 235-239.
    [T57.6 .D378 1999]

Two examples to use in class

  1. playing with a prototype
  2. using PPT to build a prototype

Useful, but not available online

Constantine, L. L., & Lockwood, L. A. D. (1999). Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design. New York: ACM Press. [QA76.76.A65 C665 1999]
The context navigation map, pp. 135-141

Some thoughts for your prototype presentation

Any endeavor rises to excellence when it possesses

  1. Clarity
  2. Content
  3. Creativity
  4. Craft

Components of Credibility

  1. Competence
  2. Trustworthiness
  3. Attraction

Know the Room

Sometimes the best way to find confidence is to fake confidence

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