•1. Design team:
analysts, programmers, librarians, and interface designers.
•2. Strong perspective
based on short courses
• occasional users, touch screen, discrete and continuous
buttons
•3. Regular meetings with
brainstorming encouraged
•4. Prototype subtasks
assigned
•5. Preliminary designs
critiqued
•6. Revision and continued
critique
•7. User testing
•8. Revision
•9. Continued
extension
•