Uniform Resource Names (URNs) are intended to be persistent identifiers for information resources
- A Uniform Resource Name (URN) Namespace for the Web3D Consortium (Web3D) - (IETF RFC 3541) describes a URN namespace for the Web3D Consortium for naming persistent resources such as technical documents and specifications, Virtual Reality Modeling Language (VRML) and Extensible 3D (X3D) files and resources, Extensible Markup Language (XML) Document Type Definitions (DTDs), XML Schemas, namespaces, style sheets, media assets, and other resources produced or managed by Web3D, Aaron E. Walsh, May 2003
- URN IETF Working Group
- Functional Requirements for Uniform Resource Names - (IETF RFC 1737) specifies a minimum set of requirements for URNs, K. Sollins, L. Masinter, December 1994
- A URN Namespace of Object Identifiers - (IETF RFC 3061, Obsoletes RFC 3001) describes a Uniform Resource Name (URN) namespace that contains Object Identifiers (OIDs), Michael Mealling, February 2001
- URN Syntax - (IETF RFC 2141) sets forward the canonical syntax for URNs, discusses both existing legacy and new namespaces and requirements for URN presentation and transmission, URN equivalence and how to determine it, R. Moats, May 1997
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Page last updated: 2006-08-15