18.Prototyping
Read this to prepare for class discussion
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Universal principles of design
The principle of archetypes, 28
The principle of prototyping, 194 -
from Sharp, Rogers, & Preece,
Chapter 11, Design, prototyping and construction,- Section 11.2, Prototyping and construction, 390-400
- Section 11.4, Physical design: Getting concrete, 409-415
- Section 11.5, Using scenarios in design, 415-418
- Section 11.6, Using prototypes in design, 418-427
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Lim, Y.-K., Stolterman, E., & Tenenberg, J. (2008).
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas.
ACM Transactions on Computer-Human Interaction, 15(2), Article 7.
Skim sections 1-2,
focus on sections 3-5,
skim sections 6-7. -
Beyer, H., & Holtzblatt, K. (1998).
Contextual Design: Defining Customer-Centered Systems.
San Francisco: Morgan Kaufmann. [QA76.9.S88 B493 1998]
Chapter 15, The user environment design, p317-345
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Yen, D. C., & Davis, W. S. (1999).
State transition diagrams.
In Davis, W. S., & Yen, D. C. (Eds.), The Information System Consultant's Handbook: Systems Analysis and Design. Boca Raton: CRC Press, 235-239. [T57.6 .D378 1999]
Two examples to use in class
Useful, but not available online
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Constantine, L. L., & Lockwood, L. A. D. (1999).
Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design.
New York: ACM Press. [QA76.76.A65 C665 1999]
The context navigation map, p135-141
Some thoughts for your prototype presentation
Any endeavor rises to excellence when it possesses
- Clarity
- Content
- Creativity
- Craft
Components of Credibility
- Competence
- Trustworthiness
- Attraction
Know the Room
Sometimes the best way to find confidence is to fake confidence
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