17.prototyping; documenting the design

Read this to prepare for class discussion

  1. Universal principles of design
    The principle of archetypes, 28
    The principle of prototyping, 194
  2. from Sharp, Rogers, & Preece,
    Chapter 11, Design, prototyping and construction,
    • Section 11.2, Prototyping and construction, 390-400
    • Section 11.4, Physical design: Getting concrete, 409-415
    • Section 11.5, Using scenarios in design, 415-418
    • Section 11.6, Using prototypes in design, 418-427
  3. Lim, Y.-K., Stolterman, E., & Tenenberg, J. (2008).
    The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas.
    ACM Transactions on Computer-Human Interaction, 15(2), Article 7.
    Skim sections 1-2,
    focus on sections 3-5,
    skim sections 6-7.
  4. Beyer, H., & Holtzblatt, K. (1998).
    Contextual Design: Defining Customer-Centered Systems.
    San Francisco: Morgan Kaufmann. [QA76.9.S88 B493 1998]
    Chapter 15, The user environment design, p317-345
  5. Yen, D. C., & Davis, W. S. (1999).
    State transition diagrams.
    In Davis, W. S., & Yen, D. C. (Eds.), The Information System Consultant's Handbook: Systems Analysis and Design. Boca Raton: CRC Press, 235-239. [T57.6 .D378 1999]

Two examples to use in class

Useful, but not available online

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