09.the user experience
Read this to prepare for class discussion
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Universal principles of design
The Principle of Aesthetic-Usability Effect, 20 -
from Sharp, Rogers, & Preece,
Chapter 5, Emotional Interaction, 130-155 -
Gajendar, U. (2008).
Experiential aesthetics: A framework for beautiful experience.
interactions, 15(5), 6-10. -
Norman, D. A. (2002).
Emotion & design: attractive things work better.
interactions, 9(4), 36-42. -
Blythe, M., & Hassenzahl, M. (2003).
The semantics of fun: Differentiating enjoyable experiences.
In Blythe, M., Overbeeke, K., Monk, A.F., & Wright, P.C. (eds.), Funology: From Usability to Enjoyment. Dordrecht, Kluwer Academic, p91-100. [electronic book - QA76.9.H85 F88 2004]
Optional readings which may come up in class discussions
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Blythe, M., & Wright, P. (2003).
From usability to enjoyment: Introduction.
In Blythe, M., Overbeeke, K., Monk, A.F., & Wright, P.C. (eds.), Funology: From Usability to Enjoyment. Dordrecht, Kluwer Academic, pxiii-xix. [electronic book - QA76.9.H85 F88 2004]
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Brandtzæg, P.B., Følstad, A., & Heim, J. (2004).
Enjoyment: Lessons from Karasek.
In Blythe, M., Overbeeke, K., Monk, A.F., & Wright, P.C. (eds.), Funology: From Usability to Enjoyment. Dordrecht, Kluwer Academic, p55-65. [electronic book - QA76.9.H85 F88 2004]
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Boehner, K., DePaula, R., Dourish, P., & Sengers, P. (2007).
How emotion is made and measured.
International Journal of Human-Computer Studies, 65(4), 275-291. -
Zhang, P., & Li, N. (2005).
The importance of affective quality.
Communications of the ACM, 48(9), 105-108. -
Redström, J. (2006).
Towards user design? On the shift from object to user as the subject of design.
Design Studies, 27(2), 123-139. -
Hallnäs, L., & Redström, J. (2002).
From use to presence: on the expressions and aesthetics of everyday computational things.
ACM Transactions on Computer-Human Interactions, 9(2), 106-124. -
Kalbach, J. (2004).
Feeling lucky? Emotions and information seeking.
interactions, 11(5), 66-67. -
Isbister, K., Höök, K., Laaksolahti, J., & Sharp, M. (2007).
The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect.
International Journal of Human-Computer Studies, 65(4), 315-328. -
Hazlett, R.L., & Benedek, J. (2007).
Measuring emotional valence to understand the user's experience of software.
International Journal of Human-Computer Studies, 65(4), 306-314. -
Yee, P. L., Hsieh-Yee, I., Pierce, G. R., Grome, R., & Schantz, L. (2004).
Self-evaluative intrusive thoughts impede successful searching on the Internet.
Computers in Human Behavior, 20(1), 85-101.
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